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This was fun! Took me two attempts to beat it, but I didn't quite realize I had won. So it'd be great if that win screen informed me of that. The lose screen was great and loved that the golem fell over.

This might be a bit better controlled via keyboard. As my mouse hit a wall I wasn't able to move any more.

Love the interact animation! Not a lot of people added additional animation states, so I love to see that kind of detail and extra level of interaction instead of things just disappearing. You could add an animation notification so that it only picks up the additional fuel when the golem as bent over, or just add a delay before the fuel disappears. Not a big deal but would add a lot of polish to that interaction. Great job on this!